Town: Kägehmex-kīädve Pip Rudnoplu

Kägehmex-kīädve Pip Rudnoplu

Kägehmex-kīädve Pip Rudnoplu
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceTrïpghe Kingdom
Sub ProvenceWyvernhedge Dutchy
RegionSàbumwùy Prairie
Founded1394
Community LeaderJarl Laerguldes vyim Glə˞nyi
Area6 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2160 m (7086 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population1435
Population Density239 people per km2 (717 people per mi2)
Town AuraTransmutation
Naming
Native nameKägehmex-kīädve Pip Rudnoplu
Pronunciation/cɑˈgehmex/ /kjæ̝dˈve pip/
Direct Translation[formal] [fox]
Translation[Not Yet Translated]

Kägehmex-kīädve Pip Rudnoplu (/cɑˈgehmex/ /kjæ̝dˈve pip/ [formal] [fox]) is a subtropical Town located in Wyvernhedge Dutchy, Trïpghe Kingdom, within the United Kingdom of Undermountain.

The name Kägehmex-kīädve Pip Rudnoplu is derived from the Gnollish language, as Kägehmex-kīädve Pip Rudnoplu was founded by Dyêbm vyim Glə˞ʤine, who was culturaly Gnollish.

Climate

Kägehmex-kīädve Pip Rudnoplu has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 3°C (37°F). Kägehmex-kīädve Pip Rudnoplu receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kägehmex-kīädve Pip Rudnoplu covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2160 m (7086 ft) above sea level.

Overview

Kägehmex-kīädve Pip Rudnoplu was founded durring the late 15th century in spring of the year 1394, by Dyêbm vyim Glə˞ʤine. The establishment of Kägehmex-kīädve Pip Rudnoplu was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dyêbm vyim Glə˞ʤine struck deals with nearby nations and communities to establish Kägehmex-kīädve Pip Rudnoplu as a prison colony.

Kägehmex-kīädve Pip Rudnoplu was built using the conventions of Gnollish durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Kägehmex-kīädve Pip Rudnoplu is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kägehmex-kīädve Pip Rudnoplu is buildings are arranged arround a network of crampt baked earthen streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kägehmex-kīädve Pip Rudnoplu's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Kägehmex-kīädve Pip Rudnoplu's top tier civilian fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Kägehmex-kīädve Pip Rudnoplu has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kägehmex-kīädve Pip Rudnoplu ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Kägehmex-kīädve Pip Rudnoplu has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kägehmex-kīädve Pip Rudnoplu. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kägehmex-kīädve Pip Rudnoplu's parks.

Kägehmex-kīädve Pip Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kägehmex-kīädve Pip Rudnoplu.

Kägehmex-kīädve Pip Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kägehmex-kīädve Pip Rudnoplu has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kägehmex-kīädve Pip Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kägehmex-kīädve Pip Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kägehmex-kīädve Pip Rudnoplu's public wards, blessings, and other arcane systems.

Kägehmex-kīädve Pip Rudnoplu possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kägehmex-kīädve Pip Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kägehmex-kīädve Pip Rudnoplu's natural decorations nor waterways.

Kägehmex-kīädve Pip Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kägehmex-kīädve Pip Rudnoplu has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kägehmex-kīädve Pip Rudnoplu's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, spring is short in Kägehmex-kīädve Pip Rudnoplu.

The Mud Elemental, Small near Kägehmex-kīädve Pip Rudnoplu are known to be a mutant strain of the creature.

Kägehmex-kīädve Pip Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Enchantment energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5797 m2
    • Cattle and Similar Creatures: 358
    • Poultry: 4305
    • Swine: 287
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

453 of Kägehmex-kīädve Pip Rudnoplu's population work within a Foundational Occupation.

954 of Kägehmex-kīädve Pip Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 28 (2%) are noncontributers.

Points of Interest

Kägehmex-kīädve Pip Rudnoplu is accessed from a nearby river via an intricate series of locks.

POI

History

Kägehmex-kīädve Pip Rudnoplu is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the late 2nd century, Kägehmex-kīädve Pip Rudnoplu was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kägehmex-kīädve Pip Rudnoplu lost 202 people, 262 livestock, and 76 buildings. The conflict ended after roughly 52, when members of Kägehmex-kīädve Pip Rudnoplu's militia enacted an operation to destroy or capture a particular enemy powerful weapon. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with the defense of the strategic location against a siege, which ended in a stalemate for Kägehmex-kīädve Pip Rudnoplu's forces. The war is remembered in legend by Kägehmex-kīädve Pip Rudnoplu's bards, historians, and legend keepers.

History